Killzone 2 Demo Impressions, Halo killer?

Killzone 2 Demo Impressions, Halo killer?

Posted on 05. Feb, 2009 by Demonalecks in Game Reviews, Gaming News

While I don’t have a capture card to take screenshots or a video camera to take shaky cam footage, I do have words, and for now it’ll have to suffice. I pre-ordered Killzone 2 on a whim; thinking to myself that Killzone 2 might as well be that playstation 3 game I’ll have to get because I got halo 3, and I hated halo 1-2. I played Killzone 1 at a friends house and the experience was very dull, I did not like what I played what so ever, minus the fact that me and a friend were tearing the game apart for laughs. It wasn’t something to write home to, or write at all about, but I’m sure if you’re reading this, you already know that if I’m writing about the Killzone 2 demo, It’s definately worth the write.

And the Verdict is, Yes it is. Very much so.  In few words, I could say the game is beautiful in many ways. The demo starts off from what I assume will be the first level of the game. Nostalgic Landing on a beach side, instantly revamped to landing by a shore line near a harbor with a facility ready for your gun and grenades.  Upon landing you instantly take control and in my opinion nothing felt sluggish, I treaded along to dynamic lighting which engulfed my screen and the background, all the way to a suprising lively battlefield with friends and foe’s dying alike.  Taking my ques from the commands given to me, I take advatange of the cover system, which I’ll talk about in a second, and start popping heads the best I can. The game allows you to view scope or sights on any gun in your hand, and in every possible way of complimenting, it gave a call of duty 4 feel as I head shotted my way from baddy to baddy.

The Cover system was very smooth, Hiding behind any wall or small object, automatically ducking to fit the cover perfectly.  You hold the cover button down, and slink along side the wall till you meet the edge. If you keep holding down the direction, you’ll peek out in that direction. If you’re crotuched behind a tiny wall, hold up and you’ll peek out to squeeze out a few shots. Everything within the cover system felt as smooth as silk and I found myself more engulfed in the feeling that the tides of war were changed just because of this. I don’t say that I was winning, but I do say it because yes, The enemy also hides behind cover very well and takes advantage of the cover system almost just as well as I did.  My Only gripe is that the enemy seemed to be able to blind fire from cover but as the main character, you can’t or I haven’t been able to just yet.

I know this is just a demo, but now what I thought would be a ” just have to” has now become a ” Must Buy”. I’ll say now, This is no HALO killer, but it will damn sure give it a good run for it’s money. A side by side comparing will tell one day, and we’ll leave that up to gametrailers.

If you have any questions, ask away !

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