Warhammer Online updated, New careers unlocked for some
Posted on 02. Dec, 2008 by Alfred Romeu in Gaming News
That’s right, today is the day we lucky few who have demolished the Heavy Metal live event way too easily and too early received the real prize we were after besides that smokin’ hot cape ( Destruction, you guys got jipped on that one). The Knight of the Blazing Sun and the Black Guard for Order and Destruction respectively. The new classes look like absolute bad asses and I’m eager to get into the game right now and try them both out, but these classes also come along with an update which requires some maintenance and that equals downtime for us simple folks. Don’t worry if you didn’t complete the live event, the classes will go live next week for everyone.
The update is set to right the wrongs not foreseen in early development and all that, and is also so damn huge i wont dare post the whole thing up here. I’ll simply throw up the highlights section to tantalize you pallets, Enjoy and see you hell!
- New Careers Released! – With this version we are happy to announce the release of the Empire’s Knight of the Blazing Sun, and the Dark Elf’s Black Guard! These new careers are available early for players who have successfully completed the Heavy Metal Event!
- Mastery Point Refunds – Due to a number of significant changes to many of our careers, we are providing a full Mastery Point refund to certain careers. Players who belong to one of the careers below will need to speak with a Trainer to retrain their Career Mastery:
- Bright Wizard
- Chosen
- Engineer
- Ironbreaker
- Magus
- Shadow Warrior
- Sorcerer
- Squig Herder
- Swordmaster
- Morale Responsiveness – Morale abilities will now be much more responsive. These abilities will now fire immediately when activated by the player on the first attempt, and will display their cooldowns correctly at all times.
- Guild Promotion/Demotion – Fixes have been made to issues which were causing guild promotion and demotion to not work properly.
- Ability Activation Responsiveness - The responsiveness of ability activations has been improved. Players will now see less of a delay between the activation of an ability and the corresponding animation.
- Auto-Attack Animations – Improvements have been made to auto-attack animations. Players will now see smoother, more consistent weapon swaps when players change from ranged to melee auto-attacks, and vice versa.
- Root Responsiveness - We have made a number of adjustments to root spells to ensure that they break properly and feel more responsive to players. Changes include a chance to break on ANY damage including DoT damage, as well as a 5 second immunity to being rooted again after the current root effect breaks.
see here for the full patch notes: Right here yo!



