Super Stardust Portable on its way
Posted on 26. Nov, 2008 by Demonalecks in Gaming News
Released for the PlayStation 3, Super Stardust was a top down shooter that was, in my eyes, sent to compete against the famed, valued, Geometry Wars. It seemed like a good idea to have two competing consoles with two competing games that basically gave the same fun and excitement, obviously with their own perks and difficulties, what set Super Stardust aside was the fact that instead on a flat plane or surface, you rotated around a sphere, or globe,
and protected the earth from falling asteroids: Fun right?
Well it wasn’t just the asteroids you had to destroy but attacking aliens and as you ascended the levels, more and more boss type of aliens appeared with their mini boss aliens and their regular mob aliens, plus the asteroids, and given the three different weapon types you can cycle through, each boss and mob had their weakness and you had their destroyer, so not only was it a slight more improvement in a “game” sense, but added more of a feel to the scenario instead of blast blast kaplow! but enough about that, today at PlayStation blog, they announced that Super Stardust is now going to be seeing a release to the PSP, Kimmo Lahtinen // Housemarque writes
Hi, my name is Kimmo Lahtinen and I was the programming lead for Housemarque on Super Stardust Portable. Super Stardust Portable is the PSP version of our previously released PS3 title Super Stardust HD with some nice additions we think you’ll enjoy. And you’ll be able to enjoy them very soon. Super Stardust Portable will be available for download on the PlayStation Store on Thursday, December 4th for just $9.99!
Also adding some other new things we have for PSP version:
A completely new mode: Impact. In impact mode you cannot shoot, just bomb and boost. The boost is a bit different in this mode in that when you boost through something, you receive more boost energy and your multiplier goes up at the same time (max 100x), so the key to high scores is to chain your boosts into as long as you can and to collect points with huge multipliers.
Even more intense gameplay. We still have a casual mode that is suitable for everyone, but one thing we found out about the PS3 version is that for the best players it takes hours and hours to complete the arcade game. For this version we have upped the difficulty curve too after a few of the first difficulty levels. This is a portable game, you shouldn’t have to play a day to get challenged in the game even if you are that good.
A new final boss: One complaint on the PS3 version was that the final boss was way too easy. I should warn you that your first meeting with Professor Schaumunds’ new machine of destruction could leave a bit of something in you pants.
Definitely looks cool, a little video after this to see it all in action, it’s the music I swear, makes or breaks anything. Fans of Super Stardust HD? Going to be picking this Up?
httpv://www.youtube.com/watch?v=PXUpoLPZN0A
Source:http://blog.us.playstation.com/2008/11/26/super-stardust-portable-coming-soon/


