Top 3 Death Knight Builds

Posted on 20. Nov, 2008 by tawnos in Gaming News

Ever since the new wow expansion launched it seems to me that a majority of the players have been moving to the new death knight class, and why wouldn’t you? No ugly shields to carry around, but you have a high dodge chance with tons of magic resistance and you deal some serious damage by way of dual swords or 2h weapons on top of looking awesome, which, let’s be honest, is what made you finally decide to roll a DK in the first place. So now that you’ve decided it’s time to play, but you might be wondering what you should spec into. No worries… that’s why we’re here.

So you have yourself three talent trees to choose from.
Blood: Weapons, Armor, Healing, and Strikes.
Frost: Armor, Control, Counters, and Combos.
Unholy: Spells, Summons, Diseases, and AOE.

Here are the top 3 builds…

Blood: 45/26/0 – Bloody Snowman – It’s a Frost/Blood 2 Handed hybrid picking up talents like Improved Icy Talons, Deathchill, Lichborne, and Annihilation in Frost and Blood Strike, Hysteria, Vampiric Blood, Sudden Doom, Mark of Blood, Vendetta, and other talents I felt were good in Blood. You can switch some around if you like, like putting some in Rune Tap. This build is more PvE focused as a DPS/Support/Offtank but can also be good in PvP.

Frost: 14/50/7 – Chillrend’s ‘Glacial Resolve’ - This build is meant for single target tanking, and should be considered by the Death Knight with MT aspirations. ‘Glacial Resolve’ is indeed similar to ‘Death Rune Extreme’ (as seen above), but with a few key differences. Both are versatile builds that use Death Rune Mastery and Blood of the North for easy rotation changes on the fly. Both builds rely on increasing avoidance stats through talents in all three trees. Both builds incorporate Rune Tap as a means of self-healing and tricky saves. One key difference between the two builds is that ‘Glacial Resolve’ sacrifices some of the *oomph offered by Black Ice in favor of better RP generation via Chill of the Grave, which, if nothing else, allows for more frequent use of abilities like Frost Strike. The extra couple of points go towards a guaranteed activation from Blood of the North, which should thereby improve the secondary avoidance provided by Blade Barrier, while at the same time improving the overall versatility of the build. One final difference between these builds is that ‘Glacial Resolve’ does not take Hungering Cold from the top of the Frost tree, seeing as how this ability eats up a good chunk of RP, is more likely useful for AoE tanking, and will probably be useless when fighting bosses that are immune to freezing effects (almost all of them). Instead, the last two points of this build are put into Unholy Command for the improved taunt, which is oh-so-crucial for effective MTs…

Unholy: 7/0/64 – Jaime’s No Escape AoE tanking build – A DK AoE tanking build. End game stat building will focus more around being able to dodge and parry incoming attacks, rather than absorbing damage (Be aware of the lack of Toughness). Talents like Desecration will assist the tank in keeping crowd control over his victims as he mercilessly forces them to spread diseases between each other; they are your rats and you are the cage. There shouldn’t be an excuse when it comes to Runic Power; spend your bar on Unholy Blight. The Morbidity talent early on is specifically for the Death and Decay cooldown reduction since you won’t be using Death Coil. Go, Death Knight, and show them what it means to suffer!

Source: deathknightbuilds.com

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